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Xiangqi (Chinese: ??; pinyin: xiàngqí; Wade-Giles: hsiang-ch'i; ), is a two-player Chinese game in a family of strategic board games of which Western chess, Japanese shogi, and the more similar Korean janggi are also members. The character ? xiàng here has the meaning "image" or "representational", hence Xiangqi can be literally translated as "representational chess". The game, however, is commonly called Chinese chess in the West. The ancestry of xiangqi is disputed with some historians contending that it originated from Liubo and others stating that it is a relative of the 6th century Indian game of chaturanga (see History below). It is one of the most popular board games of the chaturanga family in the world, especially in Asia. Distinctive features of xiangqi include the unique movement of the pao ("cannon") piece, a rule prohibiting the generals (similar to chess kings) from facing each other directly, and the river and palace board features, which restrict the movement of some pieces.
Board General
The general starts the game at the midpoint of the back edge (within the palace). The general may move one point either vertically or horizontally, though unlike the king of Western chess, the general may not move diagonally. The general cannot leave the palace under any circumstances; thus, the general can only move to and stay on the 9 points within the palace. When a general is threatened by an enemy piece, the general is said to be "in check." When the general is in check and unable to escape check on the player's move, it is said to be checkmated, and the player loses the game. A player also loses when his general is not in check, but he can make no legal move that doesn't put the general in check; a stalemate rule does not exist . Furthermore, in a rule often forgotten by new players of the game, a player cannot make any move that would leave the two generals facing one another on the same file with no other pieces placed in between. In other words, a clear line of sight can never exist between the two generals. This is a very important feature of the game, as the general often plays a role in enforcing checkmate, especially when many of the other pieces have been taken and the board is wide open. Indeed, checkmate remains possible as long as a player retains the general and any single piece (with the exception of a cannon), even a soldier, that can cross the river. Advisor
The advisors start on either side of the general. They move one point diagonally and may not leave the palace. This effectively means they can only move to and stay on five of the points within the palace. Although their limited movement may cause some to consider them the weakest pieces, they are invaluable for protecting the general, which is indeed their primary function. Elephant
The Chinese characters for "minister" and "elephant" are homonyms and both have alternative meanings as "appearance" or "image". Horse
Green moves are legal; red ones are illegal because another piece is obstructing the movement of the horse
The red horse may take the black horse, but the black horse cannot take the red horse because its movement is obstructed by another piece Since horses can be blocked, it is sometimes possible to trap the opponent's horse. It is possible for one player's horse to attack the opponent's horse while the opponent's horse is blocked from attacking, as seen in the diagram on the right. Chariot Cannon Each player has two cannons. The cannons start on the row behind the soldiers, two points in front of the horses. Cannons move like the chariots, horizontally and vertically, but capture by jumping exactly one piece (whether it is friendly or enemy); it cannot capture while jumping more than one piece, or without jumping a piece. When capturing, the cannon is moved to the point of the captured piece. The piece over which the cannon jumps is called the bao tai = "cannon platform". Any number of unoccupied spaces may exist between the cannon and the cannon platform, or between the cannon platform and the piece to be captured, including no spaces (the pieces being adjacent) in both cases. Cannons are powerful at the beginning of the game when platforms are plentiful, but lose value rapidly with attrition. Soldier
Approximate relative values of the pieces Piece Point(s) Soldier before crossing the river 1 Soldier after crossing the river 2 Advisor 2 Elephant 2 Horse 4 - 5 Cannon 4 - 5 Chariot 9 It is to be noted that these are advisory values and that the piece values do not take into account positional advantages. Often a piece is more powerful at a certain intersection as compared to another intersection. The chariot at the corner in the beginning of the game is not very useful, but it can be moved to points where it affects the game much more. Also, the value of a cannon drops as the game goes on due to having fewer hurdles for use in capturing, while the value of the horse increases slightly due to fewer obstructions. It should be pointed out that often times, players will value a cannon on or exceeding the level of a chariot due to its unique attack style. The same can be applied to the horse. Ending the game "Jiangjun!"The game ends when one player successfully checkmates the other player — that is, when one player successfully threatens the opposing general with a piece and the player with the threatened general has no legal moves which would prevent the general from being threatened.
In Chinese, to say check, one says ? (trad.) / ? (simp.) jiang , and to say checkmate, one says ?? (trad.) / ?? (simp.) jiangjun . In Western chess, if a player's king is not in check and the player has no legal moves available, the game ends in stalemate and a draw. This is not the case in xiangqi; in xiangqi, the player who has no legal moves loses the game. In Western chess, perpetual check or an excessive number of repetitions of position can result in a draw. This is not the case in xiangqi, wherein if a position is being repeated: The side that perpetually checks with one piece or several pieces will be ruled to lose under any circumstances unless he stops the perpetual checking. The side that perpetually chases with one piece will be ruled to lose under any circumstances unless he stops the perpetual chasing. If one side perpetually checks and the other side perpetually chases, the perpetually checking side has to stop or be ruled to lose. When neither side violates the rules and both persist in not making an alternate move, the game can be ruled as a draw. When both sides violate the same rule at the same time and both persist in not making an alternate move, the game can be ruled as a draw. [edit] Notation [edit] Notational system 1 The book The Chess of China[1] describes a notational system of absolute positional references in which the ranks of the board are numbered 1 to 10 from closest to farthest away, followed by a digit 1 to 9 for files from right to left. Both values are relative to the moving player. Moves are then indicated as follows: [piece name] ([former rank][former file])-[new rank][new file] Thus, the most common opening in the game would be written as: 1. ? (32)–35, ? (18)–37 Notational system 2 A notational system partially described in A Manual of Chinese Chess[2] and used by several computer software implementations describes positions in relative terms as follows: [single-letter piece abbreviation][former file][operator indicating direction of movement][new file, or in the case of purely vertical movement, new rank] The file numbers are counted from each player's right to each player's left. The initials are as follows: Piece Initial(s) Advisor A Cannon C Chariot R (for Rook, because using C would conflict with the letter for Cannon) Elephant E General G or K (for King) Horse H Soldier S or P (for Pawn) Direction of movement is indicated via an operator symbol. A plus sign is used to indicate forward movement. A minus sign or hyphen is used to indicate backwards movement. A dot or period or equal sign is used to indicate horizontal or lateral movement. If a piece (such as the horse or elephant) simultaneously moves both vertically and horizontally, then the plus or minus sign is used rather than the period. Thus, the most common opening in the game would be written as: 1. C2.5 H8+7 Gameplay and strategy The long-range threat of the cannonXiangqi plays faster than Western chess for several reasons. First, the barrier of pawns is reduced dramatically. Second, the cannons jump to capture, making them a long-range threat early in the game. In addition, since the general is confined to only moving within the palace, it can be checkmated more easily unless it is protected by other pieces.
The long-range threat of the cannon While in Western chess, the battle between opposing sides is concentrated in the middle few rows for the bulk of the game, this is not the case in xiangqi. The board is bigger than the Western chessboard while the number of pieces is the same (resulting in less crowding), and there are not as many powerful pieces with long-range moves. Because of this, it can take time to move one's army of pieces from place to place on the board, and there is a tendency for the battle to focus on a particular area of the board. There is no real concept of a struggle for control of the center, as in Western chess. Usually, the soldiers do not support each other, so the concept of pawn structure does not play such a heavy role as in Western chess. Defensively, a common configuration is to leave the general at his starting position, deploy one advisor and one elephant on the two points directly in front of the general, and to leave the other advisor and the other elephant in their starting positions, to the side of the general. In this setup, the paired-up advisors and elephants support each other, and the general is immune from attacks by cannons. However, with the loss of a single advisor or elephant, the general becomes vulnerable to cannons, and this setup may need to be abandoned. The defender may move advisors or elephants away from the general, or even sacrifice them intentionally, to ward off attack by a cannon. The two chariots are not normally lined up together in Chinese chess, as they are the most powerful piece and in doing so, a player risks the chances of losing at least one chariot to an inferior piece of the enemy. Depending on the situation, it may be advantageous to position a chariot at one of the corners of the enemy's side of the board, where it is very difficult to dislodge, and threatens the enemy general. It is common to use the cannons independently to control particular ranks and files. It is also common to pull an early checkmate on beginning players, using the double cannon technique. This checkmate plan is similar to the western chess's four-move checkmate, and can be executed also in four moves. However, this checkmate is easily countered by the horse reply. [edit] Openings Since (unlike in Western chess) the left and right flank of the starting setup are symmetrical and therefore equivalent, it is customary to always make the first move from the right flank. Starting on the left flank is considered to be needlessly confusing. The most common opening is to move the cannon to the central column, an opening known as ??? (trad.) / ??? (simp.) dang tóu pào: 1. C2.5 The most common reply is to advance the horse on the same flank: 1. ... H8+7 This move-and-response is known by the rhyme ???,??? (trad.) / ???,??? (simp.) dang tóu pào, ma lái tiào . This is usually followed by the most common second move, ?? (trad.) chu ju In which the first player moves a chariot forward one space (usually the right one). The most common reply is to move the right advisor diagonally. ?? (trad.) shàng shì This is to prevent a series of events that leads to the first player quickly checkmating the second. Less common first moves include: moving an elephant to the central column advancing the soldier on the third or seventh file moving a chariot forward by one space moving either cannon behind the 2nd pawn from the left or right General advice for the opening includes rapid development of at least one chariot, because it is the most powerful piece and the only long-range piece besides the cannon. The opening is not as much a struggle for control of the center as openings are in Western chess. It may not be a bad move to develop one horse to the edge of the board, for example, to avoid being blocked by one of one's own pawns that cannot advance. Usually, at least one horse should be moved to the middle. [edit] History Chinese chess has a long history. Though its precise origins have not yet been definitely confirmed, our earliest indications reveal the game may have been played as early as the 4th century BC, by Meng Changjun for example. (See chess in early literature or timeline of chess.) Judging by its rules, we can conclude that the origin of Chinese chess was apparently closely related to military strategists in ancient China. The word xiàngqí's meaning "figure game" can also be treated as meaning "constellation game". It is believed by Western culture that xiàngqí is derived from chess, originating in India and adapted in China to use the board of a pre-existing Chinese game that had the same name and different rules. Sometimes the xiàngqí board's "river" is called the "heavenly river", which may mean the Milky Way; that previous xiàngqí game may have been based on movements of sky objects. During the Spring and Autumn Period and the Warring States Period, wars were fought for years running. A new chess game was patterned after the array of troops (according to a hypothesis by David H. Li, this was developed by Han Xin in the winter of 204 BC-203 BC to prepare for an upcoming battle). This was the earliest form of Chinese chess. Because some remnants of Chinese silk have been dated in Egypt as early as 1070 BC (see Silk Road) and because of the astounding similarities between xiangqi and an ancient "game" board portrayed in the tomb of Egyptian Queen Nefertari (see origins of chess) the two ancient countries could possibly have influenced one another in the creation of both games. Nefertari's "game" may have provided early inventors with a fundamental model upon which xiangqi and other ancient chess variants are patterned. The ancient Chinese game of Liubo may also have had an influence as well. Assuming our present day historical records to be accurate, both Nefertari's "game" and Liubo are approximately a thousand years older than xiangqi. During the Wei, Jin and Northern and Southern Dynasties, a kind of chess game was popular among the people. It laid a foundation for the finalized pattern of Chinese chess. In ancient times, both highbrows and lowbrows enjoyed Chinese chess. During the reign of Suzong of the Tang Dynasty, Prime Minister Niu Sengru wrote a fictional story about chess. That occurred during the Baoying period, so it was named Baoying chess. Baoying chess had six pieces. He wrote about the rules of the chess. Baoying chess produced a significant influence on the chess in subsequent years. Three forms of chess took shape after the Song Dynasty. One of them consisted of 32 pieces. They were played on a chessboard with 9 vertical lines and 9 horizontal lines. Popular in those days was a chessboard without a river borderline; the Korean game of janggi is derived from this earlier riverless version. The river borderline was added later, and this form of the game has lasted to the present day. With the economic and cultural development during the Qing Dynasty, Chinese chess entered a new stage. Many different schools of chess circles and chess players came into prominence. With the popularization of Chinese chess, many books and manuals on the techniques of playing chess were published. They played an important role in popularizing Chinese chess and improving the techniques of play in modern times. [edit] Xiangqi tournaments and leagues In Europe and Asia there are significantly more xiangqi leagues and clubs than in the United States. Each European nation generally has its own governing league; for example, in Britain xiangqi is regulated by the United Kingdom Chinese Chess Association. Asian countries also have nationwide leagues, such as the Malaysia Chinese Chess Association in Malaysia. In addition, there are also several international federations and tournaments. For example, the Chinese Xiangqi Association hosts several tournaments every year, including the Yin Li and Ram Cup Tournaments[3]. There is also an Asian Xiangqi Federation[4] and a World Xiangqi Federation[5], which hosts tournaments and competitions bi-annually, though most are limited to players from member nations. Xiangqi has spread from Asia into the United States, where it has gained increasing popularity. However, there remains no official league or nationwide club for xiangqi in the U.S.[6], and xiangqi is mainly played recreationally or at local clubs, usually located in Chinatowns. [edit] Rankings The Asian Xiangqi Federation and its corresponding member associations also rank players in a number format similar to the rankings of chess. The best player in China, according to the 2005 Chinese National Ratings, is Lu Qin with a rating of 2649[7]. In addition, the Asian Xiangqi Federation also bestows the title of grandmaster to select individuals around the world who have excelled at xiangqi or have made special contributions to the game. Though there are no specific criteria for becoming a grandmaster, the list of grandmasters is limited to fewer than a hundred people[8]. [edit] Xiangqi and computers As of 2005, the world's best human xiangqi players remain better than the world's best computer players. The game-tree complexity of xiangqi is approximately 10150, so it is projected that a human top player will be defeated before 2010 |

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