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| Card Game Encyclopedia: Mille Bournes |
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Mille Bournes (or Mille Bornes) is a French card game. In the United States, Mille Bournes is published by Parker Brothers and is commonly available in game stores, as well as toy stores and department stores. It is also distributed under the name mille as one of the BSD Games. Types of CardsThere are several types of cards in a Mille Bournes deck.
If, after a hazard card has been played against one player or team, that player immediately plays the appropriate safety card to prevent the hazard, the player has achieved a coup fourré for a 300 point bonus. Coup fourré is a French fencing term that means "counter-thrust". Playing coup fourré will also make it your turn; you draw two cards (one to make up for the safety you just played) and then play or discard another card. Anyone between you and the person who played the hazard will therefore lose their turn. ScoringThe hand ends when a player reaches 1000 exactly; going over is not allowed. If the entire stock has been drawn, each player must still play or discard one card per turn. It is possible to win after the stock is exhausted.
The entire game is normally played to 5000 points. 4 player versionFour players normally play as two teams of two. In a "coup fourré" situation, either teammate may make the coup, even if it isn't their turn. This version is usually played to the full 1000 miles with no extension rule. But an extension rule may also be used. 4,400 is the maximum score that can be attained for one hand. 3 player versionThree players play cutthroat, each for themselves. In some versions, a player may only play hazards on the person to their left. Some rulebooks say that one of each hazard should be removed, since not having a partner makes it harder to hold a full set of remedies. In the 3-player version, a player will only have the opportunity to draw 1/3 of the deck, compared with 1/2 in the 4-player version. This version is usually played to 700 miles with the extension rule, but the 1000-mile version is also playable. 2 player versionAs in the 3-player version, some hazards should be removed. This version is usually played to 700 miles with the extension rule, but the 1000-mile version is also playable. 6 player versionThis is theoretically possible as two teams of three or three teams of two, but isn't really practical. It is played to 700 miles with the extension rule. StrategyThe most important skill is remembering what has been played. There is no point in holding two spare tires when there is only one flat tire unplayed. In the 4-player team version, it is important to be aware of what your partner is holding. It is useful to have an understanding with your partner about what discarding a remedy means. Most logical, discarding a remedy tells partner that it is safe to discard the remedy (either because you have the unplayed safety or a surplus of that remedy). Don't get within 25 miles of the winning number (1000 or 700) unless you have a 25 in your hand. You should try to stay 100 or 200 miles away, so that more combinations of miles allow a win. It may pay to hold back a 25 or 50 so you have more winning combinations as you near the goal. Don't try for delayed action or safe trip unless you see that your opponent has trouble dealing with a hazard. For example, if you have two flat tires and the puncture proof tire, and three spare tires have been discarded, it may pay to go for a safe trip or delayed win. Game RootsThe game Touring predates Mille Bournes by half a century. Originally patented by the Wallie Dorr Company and produced in 1906, it was picked up by Parker Brothers in 1925. Game play is nearly identical to Mille Bournes, and it is widely believed the French game derives from Touring. After several revisions, Touring was discontinued shortly after Parker Brothers picked up the American license of Mille Bournes.
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